The achievement token shop lets you spend tokens earned from completing achievements. It has 5 permanent items always available, plus a rotating selection of 4 daily and 6 weekly items drawn from larger pools.
Tokens persist across seasons
Achievement tokens carry over between seasons. They are stored on your island and are never reset.
Earning tokens
Tokens are awarded when you claim a completed achievement (lifetime or seasonal). Higher tiers grant more tokens:
Achievement tier
Tokens earned
Bronze
1
Silver
2
Gold
3
Diamond
6
Netherite
10
Permanent items
These 5 items are always available in the shop:
Item
Cost
What it grants
Chat Colour
25
Permission to use color codes in chat
Nickname
30
Permission to set a custom nickname
Particle Trail
30
Permission to use basic particle trails
15-Minute Flight
25
15 minutes of flight time added to your bank
1-Hour Flight
90
60 minutes of flight time added to your bank
Daily rotation
4 items are randomly selected each day from a pool of 21 items. Cost range: 5 to 25 tokens.Typical items include: vote crate keys, critter and beast pouches, enchant books (Efficiency, Unbreaking), shulker boxes, hopper packs, and decorative block packs (amethyst, copper, candle, terracotta, concrete, quartz, sculk, glass, polished tuff, copper bulb, glow item frames).
Weekly rotation
6 items are randomly selected each week from a pool of 26+ items. Cost range: 5 to 68 tokens.Typical items include: high-tier crate keys (Shadow 39, Dragon 57, Season 68 tokens), rare enchant books (Fortune III 22, Silk Touch 24, Looting III 22, Power V 20, Impaling V 18), trophy heads (Dragon Head 25, Wither Skull 20, Creeper Head 12, Piglin Head 12, Skeleton Skull 10, Zombie Head 10), and premium decorative packs (banners, froglights, prismarine, deepslate, calcite, cherry, bookshelves).
Commands
Command
What it does
/season achievements
Open the achievements GUI (includes token shop access)
/season achievements claim (id)
Claim a completed achievement and receive tokens
For how tokens are earned, see Achievements. For other progression systems, see Quests.