| Dawn | Early survival: cobblestone, wood, coal, basic mobs |
| Stoneworks | Underground basics: iron, copper, gravel, andesite |
| Ironheart | Iron abundance: shields, anvils, first strong tools |
| Deep Veins | Underground riches: gold, redstone, lapis lazuli |
| Verdant | Farming and nature: seeds, flowers, saplings, dirt variants |
| Pale Garden | Pale oak, pale moss, creaking hearts |
| Tides | Ocean biome: prismarine, sea lanterns, coral |
| Lush Caves | Lush biome: azalea, glow berries, dripleaf, axolotls |
| Deep Dark | Sculk and warden territory: sculk blocks, echo shards |
| Trials | Breeze and vault era: trial keys, heavy cores, breeze rods |
| Mushroom Hollow | Mycelium, mushroom blocks, mooshrooms |
| Highlands | Mountain materials: calcite, tuff, pointed dripstone |
| Terracotta Mesa | Badlands biome: terracotta variants, red sand, dead bushes |
| Frontier | Exploration: elytra materials, shulker-adjacent drops |
| Cosmic | Outer-space theme: amethyst, early end materials |
| Voidforge | Void-edge crafting: obsidian, crying obsidian, netherite scrap |
| Ascension | Endgame and prestige gate: netherite ingots, ancient debris |