Island bank, upgrade and bonus tracks, premium upgrades by rank, entity caps, sell system, collections, AFK income, and island level scoring.
Your island is not a solo affair. Invite friends as coop partners, trusted players, or members. Manage who can do what, toggle island flags to control gameplay behaviour, and customize your island's look and feel.
In short
Islands support up to 16 members across 5 roles. Use island flags to control gameplay behaviour, and customize settings like biome, weather, border color, and entity caps.
Member roles
Every island supports up to 16 members (hard cap, all bonuses included). There are 5 roles, ranked from highest to lowest:
Role
Build / break
Interact / buckets
Bank access
Upgrades
Invite others
Settings
Owner
Yes
Yes
Yes
Yes
Yes
Full
Coop (Co-owner)
Yes
Yes
Yes
Flag-gated
No
No
Trusted
Yes
Yes
Flag-gated
Flag-gated
No
No
Member
No (visitor-level)
No
No
No
No
No
Banned
No (cannot enter)
No
No
No
No
No
Member role is restrictive
Members are treated like visitors by default. They cannot build, break, interact, or access the bank. To give someone building rights, assign them the Trusted or Coop role instead.
Key details:
Coop is the co-owner role. There is no separate "Co-owner" rank. Coop players always have full bank access.
Trusted bank access depends on the BANK_ACCESS island flag. If the flag is off, Trusted players cannot deposit or withdraw.
Trusted and Coop upgrade access depends on the UPGRADE_ACCESS island flag.
Member cannot build or break blocks. The canBuild() check explicitly excludes Members. They are essentially visitors with a label.
Two flags exist in the GUI but do nothing in code: MEMBERS_CAN_INVITE and COOP_CAN_EDIT_FLAGS. They are shown in the flag editor but are never checked by the invite or flag-editing handlers.
Your maximum coop slots increase as you climb progression rank tiers (from 3 at tier 1 up to 15 at tier 9).
Inviting and managing players
Action
Command
Invite a player
`/island invite <player> [role]`
Accept an invitation
`/island accept`
Deny an invitation
`/island deny`
Add a member directly
`/island add <player> [role]`
Remove a member
`/island remove <player>`
Promote a member
`/island rank promote <player>`
Demote a member
`/island rank demote <player>`
Set a specific role
`/island rank set <player> <role>`
Transfer ownership
`/island transfer <player>`
View all members
`/island members`
Ownership transfer is permanent
Transferring ownership hands full control to another member. You become a regular member. This cannot be undone without the new owner's cooperation.
Visitors and bans
Any player can visit your island if it is set to public. Toggle visibility with /island privacy.
Action
Command
Toggle public / private
`/island privacy`
Expel a visitor to spawn
`/island expel <player>`
Ban a player from visiting
`/island ban <player>`
Unban a player
`/island unban <player>`
View your ban list
`/island banlist`
Island flags
Flags are per-island boolean toggles that control gameplay behaviour. Open the flag editor with /island flag or browse by category with /island flag list.
Flags are organized into 9 categories:
Category
Controls
Combat
PvP, friendly fire, damage sources
Mobs
Mob behaviour, aggression, targeting
Mob Spawn
Which mob types can spawn on your island
Nature
Crop growth, water flow, fire spread, ice melt
Explosions
Creeper, TNT, bed, and other explosion damage
Visitors
What visitors can and cannot do (build, use chests, interact)
Member-level overrides (BANK_ACCESS, UPGRADE_ACCESS, and others)
Premium
Rank-gated flags (see below)
You can also set or check individual flags by command:
Action
Command
View all flags by category
`/island flag list`
Check one flag's value
`/island flag get <flag>`
Set a flag
`/island flag set <flag> true/false`
Reset a flag to default
`/island flag reset <flag>`
Flag presets
Instead of toggling flags one by one, apply a curated bundle that configures multiple flags at once:
Preset
Best for
Peaceful
No hostile mobs, no PvP, no explosions
Public Hub
Visitors welcome, building restricted, safe environment
PvP Event
Full PvP enabled, explosions on, competitive settings
Grind
Optimized for mob farming and XP grinding
Farm
Optimized for crop growth and passive automation
Vanilla
Default Minecraft behaviour, minimal protection
/island preset list
/island preset apply <preset>
Premium flags (rank-gated)
Cosmetic ranks unlock premium flags that give your island additional protections and quality-of-life toggles. These are cumulative: a higher rank includes everything from the ranks below it.
Rank
Flags unlocked
Sentinel
Permanent saturation, no phantom aggro
Void
Infinite water source, auto crop replant, keep potion effects, enhanced spawner rates
Some premium flags can be purchased with Coins from the island bank, even without owning the rank. Common mob-spawn flags cost 50,000 Coins, dangerous ones 100,000.
Entity caps
Your island has limits on how many entities can exist at once. Base caps can be increased through rank bonuses and upgrades:
Category
Base
Hard cap
Rank bonus per tier
Upgrade step
Upgrade cost
Animals
20
60
+3
+5
25,000 Coins
Monsters
30
80
+4
+8
15,000 Coins
Villagers
6
24
+1
+2
50,000 Coins
Entities over your cap are auto-removed after a 5-minute grace period. Manage caps with /island caps and trim excess entities immediately with /island caps trim.
Island settings and customization
Open the full settings overview with /island settings to see all flags, locks, bonuses, and upgrade levels at a glance.
Setting
Command
Notes
Rename your island
`/island rename <name>`
Use 'reset' to clear the custom name
Set arrival point
`/island setspawn`
Where /island home and visitors land. Use 'clear' to reset to centre
Relocate the oneblock
`/island setoneblock`
Moves the centre block to where you stand. One-time unlock required
Unlock oneblock relocation
`/island setoneblock buy`
One-time Coin purchase
Toggle island flight
`/island fly`
Flight ends when you leave the island border
Check flight time
`/island flytime`
Shows remaining redeemable flight minutes
Replace the oneblock material
`/island replace`
Costs 25,000 Coins per use. Unlock first (100,000 Coins, free for Mythic)
Border and cosmetics
Setting
Command
Notes
Border color
`/island border [color]`
Open the editor GUI, or set directly with a color name, #hex, or 'reset'
Particle trails
`/island trail`
Pick a cosmetic particle trail from the trail picker
Event sounds
`/island sound`
Toggle plugin event sounds on or off
Chat cosmetics
`/island cosmetics`
Select owned chat prefixes and suffixes
Weather, time, and biome
Setting
Command
Options
Access
Lock weather
`/island weather <value>`
clear, rain, thunder, off
Sigil pass or higher
Lock time
`/island time <value>`
day, noon, night, midnight, sunrise, sunset, off
Everyone
Change biome
`/island biome [biome]`
Opens biome picker GUI, or set directly
Aether pass or higher
Pass-exclusive features
Weather control requires at least a Sigil pass. Biome selection requires at least an Aether pass. These commands are denied for players without a subscription.
Upgrades and bonuses
Your island has purchasable upgrade tracks and bonus tracks that improve various aspects over time. Browse and buy levels with:
Action
Command
Browse bonus tracks
`/island bonus`
List bonus tracks and levels
`/island bonus list`
Buy the next bonus level
`/island bonus buy <id>`
Toggle a passive bonus
`/island bonus toggle <id>`
Browse upgrade tracks
`/island upgrade`
Buy the next upgrade level
`/island upgrade buy <id>`
Premium upgrade tracks are unlocked by cosmetic rank (Sentinel and above). See Cosmetic ranks for the full breakdown.
Island bank
The island bank is a shared pool. All roles can deposit, but withdrawals require bank access (Coop always has it; Trusted depends on the BANK_ACCESS flag).
Action
Command
Open the bank GUI
`/island bank`
Check balance
`/island bank balance [currency]`
Deposit from wallet
`/island bank deposit <currency> <amount>`
Withdraw to wallet
`/island bank withdraw <currency> <amount>`
Create a Bank Voucher
`/island bank coupon <amount>`
List all currencies held
`/island bank list`
Bank Vouchers are dupe-proof tradeable items. Creating one costs a rank-scaled fee (Coins only).
Death coin loss
When you die, you lose 50% of the Coins in your wallet. Coins in the island bank are safe. Deposit regularly.
To understand the phase system that drives everything on your island, read phases and evolutions next.